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Recent project hosted by Battlefield Sports

Fun and Games for Software Engineering student

A CEED student has recently developed a portable feedback and statistics system for Brisbane-based live gaming company, Battlefield Sports.

Battlefield Sports provides realistic, live combat scenarios to gamers and military personnel using a patented digital infrared/digital radio system. Kevin Quach, final year Software Engineering student at QUT, described the importance of his CEED project as allowing the user of the gaming system to create and view reports after their game / play – including a rating of “sustain, improve and fix”.  The company’s real time reporting system (‘After Action Review’) can provide insight in a military context for future soldier training. Efficiency in training for military personnel was central to Kevin's project, however the reporting system can also be used in the ‘civilian’ Battlefield LIVE and laser-tag gaming events run by Battlefield Sports.

Battlefield Sports - Kevin Quach (CEED student) 
 Above: Kevin Quach (CEED student) with his company supervisor,
 Peter Lander - demonstrating a couple of the company's gaming guns

Kevin’s project with Battlefield involved use of his software engineering skills and programming “languages” learned at Uni. Kevin also needed to learn new software languages for the project.

Kevin’s objective
was to integrate ‘After Action Review’ (AAR) with the company’s existing system – known as ‘Small Arms Transmitter Receiver’ (SATR) – to allow for an improved feedback and statistics system, which can be used after training sessions with military personnel. Kevin therefore developed a strong understanding of both the hardware and software components of the system during his project.

Secondary to learning new technical skills in software engineering, Kevin found the project invaluable as a bridge between his University studies and chosen career path; Kevin said, “working at Battlefield Sports was my first official job within the area of software engineering”.

Approaching a problem in a professional setting proved very different from the usual submission of Kevin's Uni assignments.  Likewise he acknowledged the valuable addition to his CV. “Working in an industry that needs to program for hardware or applications is not just about the programming techniques and languages; there are also other requirements for quality documentation and in-depth planning and research,” Kevin said.

Working within the parameters of client policy and budget is a professional experience Kevin also enjoyed in his CEED project.  In addition, Kevin managed time and risk constraints alongside the technical elements of his project. He was assisted by both Battlefield and the CEED team in learning “better project management and report writing skills”. Kevin kept his progress on track by meeting regularly with his Industry and Academic supervisors.

Apart from his thesis document which was submitted to QUT for assessment, Kevin also delivered User Guides and technical manuals for his system, to Battlefield Sports.

Kevin finished his project with a testing phase, after which a user representative was consulted to prove the efficiency of the system.

Gamers who now participate in the live combat scenarios developed by Battlefield Sports will appreciate the improvements in gaining real-time feedback and performance results of their gameplay.

Kevin's advice to future CEED students emphasised the importance of the planning phase – which allowed him to successfully complete his project, on time, and to the company’s satisfaction.

Kevin's project was completed in late June.

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